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La musique adaptative, en pratique

Techniques audio, alternatives sans code à Wwise et FMOD, notes de composition IA, et ce que nous apprenons en créant l'audio de jeu sans middleware.

Wwise Alternative: Free Adaptive Audio Middleware for Indie Devs
·3 min de lecture#wwise#middleware#free

Wwise Alternative: Free Adaptive Audio Middleware for Indie Devs

Wwise is powerful and free to start — but the learning curve and licensing tiers are a real cost for a solo dev or small team. Here's what a browser-based alternative actually trades off.

Musique adaptative dans Godot 4 : tutoriel complet
·2 min de lecture#godot#tutorial#adaptive music

Musique adaptative dans Godot 4 : tutoriel complet

Pas à pas : intégrez une musique adaptative pilotée par états dans un projet Godot 4 avec GDScript et le contrôleur exporté par Mowjera — sans middleware externe, sans dépendance à l'asset store.

·6 min de lecture

Free Adaptive Game Music: What to Look For (and What to Avoid)

Not all 'free game music' is free, adaptive, or game-ready. A practical guide to evaluating free adaptive music scores before you drop them into your Unity, Unreal, or Godot project.

·5 min de lecture

RPG Music Theory: Why Minor Keys Sound Like Adventure

From Zelda's overworld to Final Fantasy's battle themes — an accessible breakdown of why minor keys, Dorian mode, and modal mixture are the secret ingredients of classic RPG game music.

·5 min de lecture

Horror Game Sound Design: Why Silence Scares More Than Sound

The most frightening thing in horror game audio isn't the jump scare — it's the two minutes before it. A look at how restraint, absence, and slow tension-building make horror music work.

·6 min de lecture

Best BPM for Game Music: A Genre-by-Genre Guide

The right tempo can make a game feel twice as fast or twice as tense — here's how to choose BPM by genre, from RPG and horror to puzzle and platformer.

·5 min de lecture

How to Add Adaptive Music to Your Unity Game

A step-by-step guide to wiring adaptive game music into Unity using C# and Mowjera's exported AudioManager — no Wwise, no FMOD, no complicated middleware.

Real instruments in a browser DAW: samples, analog synths, and honest limits
·1 min de lecture#instruments#engineering#audio

Real instruments in a browser DAW: samples, analog synths, and honest limits

Browsers can't run VSTs — ever. Here's how we got a Salamander grand, VSCO strings and a CS-80-style brass into Mowjera anyway, and where the honest limits still are.

Adaptive music 101: thinking in states, not songs
·1 min de lecture#adaptive-music#game-audio#guide

Adaptive music 101: thinking in states, not songs

Game music isn't a playlist — it's a graph. A practical introduction to state-based scoring: Explore, Tension, Combat, and the transitions that make players feel the change.

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Chaque technique présentée ici est en ligne sur le marketplace — états adaptatifs, brouillons IA, vrais instruments échantillonnés, démos jouables.

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