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La musique adaptative, en pratique

Techniques audio, alternatives sans code à Wwise et FMOD, notes de composition IA, et ce que nous apprenons en créant l'audio de jeu sans middleware.

·5 min read

How to Add Adaptive Music to Your Unity Game

A step-by-step guide to wiring adaptive game music into Unity using C# and Mowjera's exported AudioManager — no Wwise, no FMOD, no complicated middleware.

Real instruments in a browser DAW: samples, analog synths, and honest limits

Real instruments in a browser DAW: samples, analog synths, and honest limits

Browsers can't run VSTs — ever. Here's how we got a Salamander grand, VSCO strings and a CS-80-style brass into Mowjera anyway, and where the honest limits still are.

Adaptive music 101: thinking in states, not songs

Adaptive music 101: thinking in states, not songs

Game music isn't a playlist — it's a graph. A practical introduction to state-based scoring: Explore, Tension, Combat, and the transitions that make players feel the change.

Describe the music, get the score: how our AI composer works

Describe the music, get the score: how our AI composer works

Most AI music tools hand you a frozen WAV. Ours hands you an editable score — here's the architecture decision that makes that possible, and why it matters for game audio.

Hear what these posts talk about

Every technique here is live on the marketplace — adaptive states, AI drafts, real sampled instruments, playable demos.

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