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La musique adaptative, en pratique

Techniques audio, alternatives sans code à Wwise et FMOD, notes de composition IA, et ce que nous apprenons en créant l'audio de jeu sans middleware.

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Shell Voicings: Why Jazz Pianists Only Play Two Notes
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Shell Voicings: Why Jazz Pianists Only Play Two Notes

Jazz chord voicings often leave out the root and fifth entirely, keeping only the 3rd and 7th. These 'guide tones' carry the full harmonic information of the chord in two notes.

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Puzzle Game Music: How to Score Without Distracting the Player

Puzzle Game Music: How to Score Without Distracting the Player

Puzzle game music needs to support concentration, not compete for it. A guide to tempo, repetition tolerance, and adaptive techniques for flow-state genres.

Best Music for Platformer Games: Tempo, Key, and Adaptive Layering

Best Music for Platformer Games: Tempo, Key, and Adaptive Layering

Platformer music lives or dies on momentum. A practical guide to tempo, key choice, and how adaptive layering (calm traversal → boss intensity) keeps the energy matched to what's on screen.

Adaptive music 101: thinking in states, not songs

Adaptive music 101: thinking in states, not songs

Game music isn't a playlist — it's a graph. A practical introduction to state-based scoring: Explore, Tension, Combat, and the transitions that make players feel the change.

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Every technique here is live on the marketplace — adaptive states, AI drafts, real sampled instruments, playable demos.

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