Blog
La musique adaptative, en pratique
Techniques audio, alternatives sans code à Wwise et FMOD, notes de composition IA, et ce que nous apprenons en créant l'audio de jeu sans middleware.
Rhythmic Auditory Stimulation: Music as a Motor Rehabilitation Tool
RAS is one of the most rigorously studied music therapy techniques, with documented effects on Parkinson's gait, stroke rehabilitation, and TBI recovery. Here's how it works and why.
Royalty-Free Adaptive Game Music: What Indie Devs Need to Know
"Royalty-free" is one of the most misunderstood terms in game audio licensing. What it actually guarantees, what it doesn't, and how to check before you ship music in a commercial game.
How AI Composes Game Music: Inside Mowjera's AI Composer
'AI music generator' usually means an opaque black box. Here's exactly how Mowjera's AI composer works — what it decides, what stays yours to edit, and why every note remains editable.
Unity Audio Middleware Comparison: Wwise, FMOD, and Browser-Based Alternatives
Wwise, FMOD, Unity's native audio, and browser-based composers each solve a different slice of the audio problem. A side-by-side comparison to help you pick once.
What Is Adaptive Music? A Beginner's Guide for Game Developers
Adaptive music is one of the most misunderstood terms in game audio. A clear, no-jargon explanation of what it is, how it differs from interactive music, and how to start.
Puzzle Game Music: How to Score Without Distracting the Player
Puzzle game music needs to support concentration, not compete for it. A guide to tempo, repetition tolerance, and adaptive techniques for flow-state genres.
Best Music for Platformer Games: Tempo, Key, and Adaptive Layering
Platformer music lives or dies on momentum. A practical guide to tempo, key choice, and how adaptive layering (calm traversal → boss intensity) keeps the energy matched to what's on screen.
How to Embed Adaptive Game Music on Your itch.io Page
A playable, adaptive music demo on your itch.io page is a stronger pitch than a static soundtrack link. Here's the exact snippet — and why it's worth doing even before your game ships.
FMOD vs Mowjera : quel outil audio adaptatif choisir pour votre jeu indé ?
FMOD et Mowjera répondent à des besoins qui se recoupent sans être identiques. Comparatif honnête sur le temps de mise en place, la flexibilité au runtime, le coût et la taille d'équipe — pour choisir le bon outil du premier coup.
Écoutez ce dont parlent ces articles
Chaque technique présentée ici est en ligne sur le marketplace — états adaptatifs, brouillons IA, vrais instruments échantillonnés, démos jouables.
Parcourir les partitions