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موسیقی تطبیقی، در عمل

تکنیک صداگذاری بازی، مقایسه جایگزین‌های بدون کد Wwise و FMOD، یادداشت‌های آهنگسازی با هوش مصنوعی و آموخته‌های ما از ساخت صدای بازی بدون میان‌افزار.

·5 min read

How to Add Adaptive Music to Your Unity Game

A step-by-step guide to wiring adaptive game music into Unity using C# and Mowjera's exported AudioManager — no Wwise, no FMOD, no complicated middleware.

Real instruments in a browser DAW: samples, analog synths, and honest limits

Real instruments in a browser DAW: samples, analog synths, and honest limits

Browsers can't run VSTs — ever. Here's how we got a Salamander grand, VSCO strings and a CS-80-style brass into Mowjera anyway, and where the honest limits still are.

Adaptive music 101: thinking in states, not songs

Adaptive music 101: thinking in states, not songs

Game music isn't a playlist — it's a graph. A practical introduction to state-based scoring: Explore, Tension, Combat, and the transitions that make players feel the change.

Describe the music, get the score: how our AI composer works

Describe the music, get the score: how our AI composer works

Most AI music tools hand you a frozen WAV. Ours hands you an editable score — here's the architecture decision that makes that possible, and why it matters for game audio.

Hear what these posts talk about

Every technique here is live on the marketplace — adaptive states, AI drafts, real sampled instruments, playable demos.

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