موسیقی تطبیقی بازی بساز.
فقط یک مرورگر باز کن.
بدون Wwise، بدون FMOD، بدون کدنویسی. موسیقی تطبیقی بازی — یا هر آهنگ دیگری — را همین حالا آنلاین در مرورگر بساز، منطق انتقال حالتها را بهصورت بصری وصل کن و خروجی آماده برای Unity، Unreal و Godot بگیر.
یا همین حالا بشنو — بدون حساب کاربری
۲۰ ثانیه تا یک اسکور قابلپخش که به مینیگیم واکنش نشان میدهد. فقط برای نگهداشتنش ثبتنام کن.
Compose
A piano roll built around game music states — Menu, Explore, Combat — not generic tracks. Five synth voices, drum lanes, live audition.
Connect
Drag transitions between states in a visual graph. Set the trigger — immediate, next bar, next phrase — and the crossfade. No Wwise. No FMOD. No code.
Export
One bundle: looping WAV stems plus drop-in integrations for Unity (C#), Unreal (C++) and Godot (GDScript). One function call switches states in-game.
موسیقی را توصیف کن.
یک اسکور قابلویرایش بگیر.
Type “dark horror score, creeping tension, panicked combat” and the AI drafts every game state — tempo, key, instrumentation, transitions — as real notes in the piano roll, played on sampled piano, strings and analog synths. Nothing is frozen audio: AI drafts, you polish.
- → Whole score or one state at a time — your edits elsewhere survive
- → Works with the Claude API or your own local model (llama-server)
- → Every draft exports straight to Unity, Unreal & Godot
you
Vangelis-style 80s analog theme, slow and majestic, gliding solo lead over huge brass swells, 16-bar form
mowjera ai
melody → Analog Glide Lead
bass → Analog Glide Bass
atmosphere → CS-80 Brass
stinger → Brass Swell
✓ 3 states composed — every note editable
اسکورهای منتخب
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Your music follows the player
Every score is a graph of game states. When your game calls TransitionTo(Combat), Mowjera crossfades on the beat you chose — next bar for urgency, next phrase for drama. The same logic you hear in the editor ships in the export.