Blog
Adaptive music, in practice
Technique, Wwise/FMOD alternative comparisons, AI composition notes, and what we learn building game audio without middleware.
Filtering by #unity — clear
Latest·3 min read
Unity Audio Middleware Comparison: Wwise, FMOD, and Browser-Based Alternatives
Wwise, FMOD, Unity's native audio, and browser-based composers each solve a different slice of the audio problem. A side-by-side comparison to help you pick once.
Read the post →Adaptive Music in Godot 4: A Complete Tutorial
Step-by-step: wire adaptive, state-based music into a Godot 4 project using GDScript and Mowjera's exported controller — no external middleware, no plugin store dependency.
Hear what these posts talk about
Every technique here is live on the marketplace — adaptive states, AI drafts, real sampled instruments, playable demos.
Browse scores