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Adaptive music, in practice

Technique, Wwise/FMOD alternative comparisons, AI composition notes, and what we learn building game audio without middleware.

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OGG vs WAV vs FLAC for Game Audio: What to Ship
Latest·8 min read

OGG vs WAV vs FLAC for Game Audio: What to Ship

OGG vs WAV vs FLAC for games: compare file size, quality, looping and Godot, Unity and Unreal support, and pick the right format for music and SFX.

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Unity Audio Middleware Comparison: Wwise, FMOD, and Browser-Based Alternatives
·3 min read#unity#middleware#comparison

Unity Audio Middleware Comparison: Wwise, FMOD, and Browser-Based Alternatives

Wwise, FMOD, Unity's native audio, and browser-based composers each solve a different slice of the audio problem. A side-by-side comparison to help you pick once.

Adaptive Music in Godot 4: A Complete Tutorial
·2 min read#godot#tutorial#adaptive music

Adaptive Music in Godot 4: A Complete Tutorial

Step-by-step: wire adaptive, state-based music into a Godot 4 project using GDScript and Mowjera's exported controller — no external middleware, no plugin store dependency.

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Every technique here is live on the marketplace — adaptive states, AI drafts, real sampled instruments, playable demos.

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