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Adaptive music, in practice
Technique, Wwise/FMOD alternative comparisons, AI composition notes, and what we learn building game audio without middleware.
Filtering by #game music — clear
Persian Scales and Dastgah for Game Music: A Primer
Learn Shur, Mahur, Segah, Chahargah and Homayun, quarter-tones in cents, and the core Persian instruments, then use them in a game score.
Read the post →Boss Fight Music: How to Write It, Phase by Phase
Boss fight music guide: structure phases, escalate tempo and layers, pick a key and mode, and use stingers so every phase change lands on the beat.
Musical Modes Explained: Dorian, Mixolydian and More
The seven modes explained with exact interval formulas, characteristic notes, a comparison table and tips for using each in compositions and game scores.
Seamless Loop Game Music: Fix Clicks and Gaps
Make seamless loop game music: bar-aligned loops, reverb tail wrap-around, WAV smpl loop points and sample-accurate playback that ends clicks and gaps.
Vertical Layering vs Horizontal Resequencing in Games
Vertical layering vs horizontal resequencing explained: how each adaptive music technique works, when to use it, and how to combine both in a hybrid.
How AI Composes Game Music: Inside Mowjera's AI Composer
'AI music generator' usually means an opaque black box. Here's exactly how Mowjera's AI composer works — what it decides, what stays yours to edit, and why every note remains editable.
Hear what these posts talk about
Every technique here is live on the marketplace — adaptive states, AI drafts, real sampled instruments, playable demos.
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