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Adaptive music, in practice

Technique, Wwise/FMOD alternative comparisons, AI composition notes, and what we learn building game audio without middleware.

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Real instruments in a browser DAW: samples, analog synths, and honest limits
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Real instruments in a browser DAW: samples, analog synths, and honest limits

Browsers can't run VSTs — ever. Here's how we got a Salamander grand, VSCO strings and a CS-80-style brass into Mowjera anyway, and where the honest limits still are.

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Describe the music, get the score: how our AI composer works

Describe the music, get the score: how our AI composer works

Most AI music tools hand you a frozen WAV. Ours hands you an editable score — here's the architecture decision that makes that possible, and why it matters for game audio.

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Every technique here is live on the marketplace — adaptive states, AI drafts, real sampled instruments, playable demos.

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