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Adaptive music, in practice
Technique, Wwise/FMOD alternative comparisons, AI composition notes, and what we learn building game audio without middleware.
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Adaptive music 101: thinking in states, not songs
Game music isn't a playlist — it's a graph. A practical introduction to state-based scoring: Explore, Tension, Combat, and the transitions that make players feel the change.
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Every technique here is live on the marketplace — adaptive states, AI drafts, real sampled instruments, playable demos.
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